//
//  GameObject.h
//  Caterpillar
//
//  Created by Brandon Trebitowski on 11/13/11.
//  Copyright (c) 2011 __MyCompanyName__. All rights reserved.
//

#import "cocos2d.h"
#import "GameLayer.h"

@interface GameObject : NSObject

@property(nonatomic, retain) CCSprite *sprite;
@property (nonatomic, assign) GameLayer *gameLayer;
@property(nonatomic) CGPoint position;

- (id)initWithGameLayer:(GameLayer *)layer;
- (CGRect)getBounds;

@end
