//
//  GameConfig.h
//  Caterpillar
//
//  Created by Brandon Trebitowski on 11/11/11.
//  Copyright __MyCompanyName__ 2011. All rights reserved.
//

#ifndef __GAME_CONFIG_H
#define __GAME_CONFIG_H

//
// Supported Autorotations:
//		None,
//		UIViewController,
//		CCDirector
//
#define kGameAutorotationNone 0
#define kGameAutorotationCCDirector 1
#define kGameAutorotationUIViewController 2

// Sprouts
#define kSproutLives 3

#define kStartingSproutsCount 50
#define kGridCellSize 16
#define kColumns 18
#define kRows 20

#define kGameAreaStartX 24
#define kGameAreaStartY 63
#define kGameAreaHeight 353
#define kGameAreaWidth 288

#define kPlayerStartingLives 3

#define kNotificationPlayerLives @"PlayerLivesNotification"
#define kNotificationPlayerScore @"PlayerScoreNotification"

#define kCaterpillarLength 11


//
// Define here the type of autorotation that you want for your game
//
#define GAME_AUTOROTATION kGameAutorotationUIViewController


#endif // __GAME_CONFIG_H